Also, please consider supporting us on Patreon so that we can continue to keep the website running and get our fortnightly podcast two days early. For example, your group may have camped in an abandoned apartment building and it catches fire, but you may be saved by one of your party member’s high wits stat.Įnjoying our Death Road to Canada Switch Review so far? Don't forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. Most of these stats are hidden to the player until after you have used them for the first time. Each character has ten skills that affect combat and their behavior in the random travel events. As your journey continues, the zombies become more numerous and aggressive, making what starts as a forgiving game into a heavy challenge.īoth of these facets of gameplay are influenced by your characters’ stats, where the RPG elements come into play. There is no dodge or block, but the zombies do not deal damage immediately after grabbing you, which will give you a second to react and possibly escape. Defensive players only have the control stick to rely on to avoid zombies. The depth in the combat comes from the characters themselves, who are not created equally. Each human party member can carry three weapons and you only have one attack option for each weapon type, either shoot or swing. However, bullets are the only resources in which you can control how it’s used. Without food, your party cannot eat or trade without fuel, your party needs to abandon the car and continue on foot without medical supplies, your party cannot heal themselves without ammunition, you switch to a melee weapon. While guns can make combat easier, they are not the only means of combat. The game’s four necessary resources are food, fuel, ammunition and medical supplies, and it does a satisfying job at making each of these resources feel imperative with the exception of ammunition. When scavenging, players will explore levels and fight zombies to collect resources. They are essentially a series of menus and multiple choice questions, which may turn some players off if they prefer more action oriented gameplay. You don’t actually drive the car, or choose which streets to take. The travel sections of the game are very bare bones in terms of actual gameplay. I should mention that when party members die, they’re gone for the rest of the playthrough. The results of these choices could either be nothing at all, changes in the group’s morale, the gain or loss of resources or even the death of party members. However, the game will often offer you silly and surreal situations, complete with colorfully flashing words in all caps for emphasis and plenty of exclamation points. This may be as simple as which option is best to find supplies or whether the place your group picked to camp in is safe. Periodically, you will be given a random event in which you must choose from a list of options that’ll dictate how you want to proceed. During travel, you will ride in your car (or walk) as a text feed updates you on what your characters are doing and how your resources are being utilized. Seemingly inspired by the timeless classic Oregon Trail, Death Road to Canada’s main gameplay loop consists of two sections, travel and scavenging. In this roguelike, top-down, twin stick shooter with RPG elements, you must collect resources, fight zombies, and navigate through a gauntlet of random events that range from funny to fatal. Brought to us by Rocket Cat Games and Madgarden, you hop in a car by yourself, with a computer partner, or a friend and take a challenging and comical road trip across the United States. A welcome change from the expected tropes, it takes the tired bleakness of the zombie apocalypse and makes you laugh at it. Thankfully, Death Road to Canada offers a fresh alternative. Dark themes, gritty environments and dramatic stories are great, but when they permeate an entire genre where the only variance is whether or not the zombies shamble or sprint, they’ve become tired. Zombie games have certainly earned themselves a reputation. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
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